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Level Management

This video tells you everything on how to properly set up the level structure

Snapping Overview

This video should give you a basic overview of the abilities for the snapping component. I talk About the Basic Concept and Show some examples we have created in our snapping map.

Panel based Menus

This video should give you an overview over our “Panel Based Menu System” and how to set it up.

NonVR Pawn Overview

In this video I am giving an overview over our “Non-VR Pawn”. The tutorial should help you to get a Basic idea of the functionalities and possibilities of the Non VR Pawn. After all, this is a VR Framework, why would you Need a non VR

Radial Menu

Today I am showing you how to setup and use our Radial Menu. With the Radial Menu you can easily access pallets, options and additional features.

Selection Menu Overview

This video shows you how to setup and use our Selection Menu. With the Selection Menu you can easily access pallets, options and additional features of an object. All those objects are context sensitive and can be adjusted

Object Dropper

In this video I want to setup the Object Dropper. The Object Dropper is a Catalog which allows us to place actors in our scene

AVR to Oculus Quest 1: Asset Migration

In this tutorial I´m going to show you how you can migrate the assets into a new (or an existing) Project. It is the first part of our AVR to Oculus Quest mini tutorial series. But this is a general workflow you can also use for other projects.

AVR to Oculus Quest 2: Project settings

In part 2 of this tutorial series we are going to have a look on what project settings are important in order for the Project to run on the Oculus Quest. It´s basically a walkthrough of the settings I´m currently using for the Quest

Minimaps

Today Ansgar is showing you how to setup the Minimap System.

Trigger Overview

Todays session is all about the Trigger System. What Kind of triggers do we have, what are they used for and how can you modify them?

Grabbing

In this Episode from our Tutorial Series on the Advanced VR Framework 2.0 I want to show you our flexible VR Grabbing System.

Highlight Component

This tutorial is about the component highlight. After watching you should have a good understanding of ist functionalities and how you can expand them.

Material Component

Todays session is about the material component. After watching you should have a good understanding of ist functionalities and how you can expand them. It´s for exchanging materials but also skeletal, or static meshes.

3D Drawing Tool

Today I talk About the 3D Drawing Tool. I´m going to show you how you can create custom materials, and how you can modify the spline itself.

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